Back in the days of Quakeworld, online gaming was a whole different world then what we have today. There were just a handful of online multi-player games, unlike the hundreds we have today. This collection included titles such as Diablo 1, Command and Conquer:Red Alert, Quakeworld, NetQuake and just a couple of others.
Quake 1 and Quakeworld set several standards with their release and the modifications that followed.
Quake 1: Was one of the first games to use mouse look, or free look. Up until this point games used a type of auto aim, and the character could not look up or down. Such as the game Doom. The player could not look up or down. If the player needed to shoot up, the game would have to aim where it “thought” the player was trying to shoot. After Quake 1, the player was able to control “where” they wanted to shoot simply by looking up or down.
Quakeworld: Was maybe the first online first person shooter to be optimized for internet play. Even though Quake 1 came with a built in networking code, it was not optimized for dial up internet, which was the primary form of internet connection used at that time.
The Modifications: Not only was Quakeworld an adrenaline rush, but once the modifications started rolling out, it was like the perfect game. Some of these modifications includes such names as: Team Fortress, Threewave Capture the Flag, Thunderwalker CTF, Painkeep, Runes and Rocket Arena.
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